Mar 1, 2026 — 6 min — Games & Sim
Designing the Hippi Kingdom Economy as a Systems Problem
A game economy design essay for Hippi Kingdom covering currency loops, sinks and sources, telemetry, a rejected progression model, and the balancing mistake that made hoarding look like engagement.
Outcome: Created an economy balancing framework that separates progression health from currency hoarding, making pacing, reward pressure, and retention tradeoffs easier to test.