Tag: telemetry

1 entry tagged "telemetry" — 1 post, 0 links.

Posts

A game economy design essay for Hippi Kingdom covering currency loops, sinks and sources, telemetry, a rejected progression model, and the balancing mistake that made hoarding look like engagement.

Outcome: Created an economy balancing framework that separates progression health from currency hoarding, making pacing, reward pressure, and retention tradeoffs easier to test.

All tags