Pillars

The three core tracks that structure this site and its long-term writing program.

Platform & AI Engineering

Software, data, and AI systems built with a product manager's discipline — GCP architecture, BigQuery, Dataform governance, ML pipelines, agent workflows, and the evaluation that makes them trustworthy in production.

Explore pillar

Games, Simulation & Interactive Systems

Architecture and devlogs from real games (Abuela, Hippi Kingdom) and from agentic simulations of business processes and customer experience — interactive systems where the design problem is what the system does, not just what it shows.

Explore pillar

Systems & Complexity Notes

Applied complexity, decision intelligence, and the organizational systems thinking behind technical work — how teams, ownership, and feedback loops shape what gets built.

Explore pillar